vertexNormal
Unit normal vector at the vertices of a triangulated surface.
Category: Mathematics > Computational Geometry
Syntax
N = vertexNormal(TR, vi)
Returns the normal at each vertex listed in vi.
N = vertexNormal(TR)
Returns the normals at all vertices.
Description
The normal at a vertex is an average of the normals of the triangles attached to it, which gives a smooth direction for shading or for offsetting the surface. The orientation follows the vertex order of each triangle (right-hand rule).
Input arguments
TR- A
triangulationof a surface in 3-D (triangles with 3-D points). vi- Vertex indices. Optional.
Output arguments
N- Matrix with one unit vector per row.
Example
Normal of a tilted triangle
P = [0 0 0; 1 0 0; 0 1 1];
TR = triangulation([1 2 3], P);
N = vertexNormal(TR, 1)
Output
N = 1×3
0 -0.7071 0.7071