viewmtx
Returns the 4-by-4 matrix that projects 3-D points onto the 2-D screen for a given viewpoint.
Category: Graphics > Formatting and Annotation
Syntax
T = viewmtx(az, el)
Returns the orthographic transformation matrix for azimuth az and elevation el, in degrees.
Description
The matrix rotates the data so that the viewer looks along the chosen direction. Multiplying it by a point [x; y; z; 1] gives the screen coordinates in the first two entries of the result and the depth in the third. It is the same transformation that view applies to axes.
Use it to project 3-D data to 2-D by hand, for example to draw a 3-D object with plot or to compute which points are in front.
Input arguments
az, el- Azimuth and elevation of the viewpoint in degrees, with the same meaning as in
view.
Output arguments
T- 4-by-4 matrix acting on homogeneous column vectors
[x; y; z; 1].
Example
Project a point
T = viewmtx(30, 30)
p = T * [1; 0; 0; 1]
T = 4×4
0.8660 0.5000 0 0
-0.2500 0.4330 0.8660 0
0.4330 -0.7500 0.5000 0
0 0 0 1.0000
p = 4×1
0.8660
-0.2500
0.4330
1.0000
Notes
MatLivre supports only the orthographic form. The variants with a perspective angle (viewmtx(az, el, phi)) raise an error.